50% chance to block 70 damage when attacked Units attacking a Shaman have a 17% chance of being turned into a chicken This timer resets each time the Scaled unit is attacked Units attacking Scaled units take 80 damage/sec for 3 seconds. When equipped hero has less than 50% health, heal allies up to 3 cells away for 250 Health (once per battle)Īssassins blind enemies 1 cell away from where they land for 2 seconds (50% miss chance and 50% less mana when attacked) Hunters deal 10% extra Attack Damage for each other Hunters attacking the same target Push an enemy unit 6 cells in a random direction (10s cooldown) Eidolons are weak ranged Primordial units that don’t spawn Eidolons Primordial units spawn Eidolons on death.
Mages reset their cooldown and get full mana when below 30% health Scrappy units have a 20% chance of producing 1 gold when they kill an enemyĭragon units gain 1% Attack Damage for every gold you own at the beginning of combatĮlusive units are invisible for the first 3 seconds of a fight
Units in shop offered as if you were 1 level higher Warriors survive for an extra 2 seconds after receiving a killing blow Savage units apply a stackable 10 damage/s bleed on attack When you lose a fight, if charges remain, get 1 gold and lose 1 chargeĪllied summoned units have +150 Health and +30 Attack Speed Human units count as Heartless when counting alliancesīrawny units start the round with +50 Max Health for every unit they have killed
Troll units give +25 Attack Speed to allies 1 cell away When a Druid dies, it heals allies 1 cell away over time for 30% of its total health for 6 seconds Teleport to the enemy farthest away from equipped hero and gain 50 mana (15s cooldown) Reflects 30% of damage taken back to the attacker When equipped hero has greater than 50% mana, restore 25 mana to all allies 1 cell awayĮquipped unit is Blood-bound in addition to its other types Non-Knight units gain +10% damage reduction for each allied Knight unit 1 cell away When you would otherwise take fatal damage, take no damage and destroy Aegis Neutral rounds offer one additional item choice.Īllied units 1 cell away from Warlocks heal for 25% of all damage caused by abilities and itemsĭemon Hunters gain +30% Pure Damage for each unique allied Demon unitĪllied Inventors explode on death dealing 20% of their Max Health to all enemies 1 cell away Coordinated Assault: It should be truly coordinated since it actually works now.
Tooth and Claw: Fixed not stacking correctly.Blink Dagger: now generates 50 mana when activated.Shaman Pluck: Chance increased from 5% to 17%.When you lose a fight, if charges remain, get 1 gold and lose 1 charge." Silver Lining: Now Reads - "Get 1 charge when you win a fight.Added Big-Time Contract: Tier 2 Support Item - Equipped unit is Blood-bound in addition to its other types.Added Scythe of Vyse: Tier 4 Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s (15s cooldown).Added Force Staff: Tier 3 Support Item - Push an enemy unit 6 cells in a random direction (10s cooldown).Here's a quick glance at some of the new items introduced on 4th July 2019. It’s inevitable that Valve will introduce new items, or even new item mechanics, and we’ll endeavour to keep this page updated as soon as these patches arrive. Below we’ve put together a table which contains all the items in the game and what effects they’ll have on your units. If you’re a newcomer to Auto Chess, it can be a little overwhelming to know the ins and outs of the item system. When they arrive, they’ll not only present you with progressively tougher challenges, but also grant you higher tier items to choose from. Defeating these creatures will provide you with levelling experience and the choice between three Tier 1 items.Īfter these three waves, you’ll face off against human opponents, but these Creep waves will come back sporadically. Dota Underlords Item list guide contains a list of all the items and their effects.Īt the very beginning of an Auto Chess match you’ll be faced with three AI “Creep” waves.